11th Sun Comic Book Introduction

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This all started as a lark.

I'd abandoned another project after my partner dropped out and stopped messaging me for two months. Not arting is something I don't do, so I started writing 11th Sun (then called Eleven) on a whim, expecting it to clock in at 20,000 words or so.

The rough draft was 100,000 words, and I finished it two months later.

But this idea is around 7 years old now (that's why Eleven shares a name with the character from Stranger Things. Had I known I might have changed it, I might not.), and I had long plans.

See at first I had got in to 3d comics, and started collecting. But the quality is...

Look, I'm a "classically" trained 3d artist. I went to college for it, for fuck's sake. I learned thousand dollar software, and spent a fortune to take classes on comic book layout, composition, plot, flow, shit like that. So when I say that most 3d comics are not of professional quality, that's coming from a serious professional. I'm not trying to put them down, for the most part they're self taught, and doing good for where they are. But...

So I sat down to design my own comic and quickly came up against the limitations of the most popular software. Again, this is coming from a professional when I say that Daz 3d is a fucking joke of a program. Carrera can't even hold a candle up to something rudimentary like Modo or even Blender. To say that the interface is limited is a profound understatement.

But to call 3d a time consuming process would be a vast understatement, and if you want to produce something fast, Daz will get you there.

All this is to say that for the last six months I've been working toward making my own comic. I'm modeling from scratch, texturing from scratch, lighting from scratch, and rigging from scratch. The plan for the comic is for it to be 30 pages and I'm quite proud to say that I have finished the first two pages over the past couple of weeks. I think I can get a finished product in two years or so.

This is all the lead in to show the first render from the transformation sequence, and the first finished product. You can see more as it develops at my art station: https://www.artstation.com/nomzod

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